Playdate season II part iv
I've noticed that I'm having trouble with normalizing all the titles in this series, so I've decided to just lean into it. Anyway, almost missed the deadline here. New games tomorrow! But meanwhile...these.
So here it is: Shadowgate on the Playdate. Ported by Pixel Ghost, who also did a charming series of little Playdate adventures called Life's Too Short where you play as...can you guess? How did they get the license to do this? Very unclear, but here we are.
Shadowgate, if you weren't aware, is an adventure game from the eighties designed for old Macs which (along with its siblings, Deja Vu and The Uninvited) is probably better-known for its NES port. When I was small it ATE ME UP INSIDE that I couldn't play it because I didn't have an NES (we DID have an old black-and-white Macintosh, so I probably could've played it there, but I didn't know about the original version). The interface looks a lot like the one in Sword of Hope, a Gameboy game I enjoyed (though that's an RPG; this is pure adventure), so even though they really don't have much in common, argh! Remember that old Realms of Power series of novelizations (probably more novelatizations) of NES games? There was one called Before Shadowgate--a prequel because apparently no one was up to retelling the actual events of the game. And I tell you people, I doubt the book was actually up to much but I ATE THAT SHIT UP. I truly loved it. Forsooth.
Well, I actually DID end up playing through the game, many many years later, with a friend, just so we could see what it was like and goof around with the goofiness. So I've beaten it, with heavy walkthrough assistance. And it was kind of fun, in its own ungainly way. But MAKE NO MISTAKE: this is not a good game by any reasonable metric. The "puzzles" are insanely cheap and arbitrary, and you suffer frequent unforeseeable deaths (admittedly, these have pretty funny death text, but still...). Beating it without cheating would really just be a matter of brute-forcing it.
So with that in mind, I didn't know what to expect from this Playdate version, but I was intrigued. I figured it would HAVE to be substantially revised from the original. Probably-maybe use the crank in some way. Something interesting. Well, let's cut to the chase: as near as I can determine (from, admittedly, not playing very far), this is a straight port of the game. Yup. I...don't know what to say. There's obviously something I haven't seen, since the page DOES claim there's crank functionality, but even if there are some changes--it's still essentially the original game. I hate to be mean, but this seems one hundred percent superfluous. Want to play Shadowgate with slightly worse graphics and a slightly more cumbersome interface? Then this is for you! I guess. It's not for me. Moving on...
The gameplay here is rather hard to describe, which is surely a good thing. You control this little girl in space. Here's how it works: you have a little circle next to you. You can use the crank to rotate the circle; then to move, you hold down the A button while using the crank to move around the circle's perimeter. And you want to encircle various aliens for points and to add them to a kind of grimoire.
It shames me to admit it, but I didn't really play this game enough to have a really reliable opinion. Stuff to do; you know. I do find it a bit hectic from what I did play, but I'm going to provisionally say this is a really good game that I'd like to get back into at some point.
OTHER NEWS: Fulcrum Defender was always a good game, but since I've played it there's been an update that increases the difficulty after ten minutes and adds three new difficulty modes (so you're not leaping between the managable hard and the nigh-impossible insane, I suppose). I appreciate it. Good game. Gold star for you folks.
Meanwhile, Blippo+ continues. I still watch it, though the joke seems to get a bit repetitive. Also, I noticed more freezing this week, though presumably that was just to do with my internet connection.