Oxenfree (2016)
It was inevitable that I should play this game, given how much I loved Night in the Woods: they're both talky story-games about young people growing up featuring ambiguously supernatural elements (okay, not so ambiguous here, but that's what I initially thought). And in both of them, you play as a girl with blue hair. How about that? It's extremely difficult not to compare the two, but in a sense, it's unfair: Night in the Woods is thematically resonant in a way that Oxenfree isn't really trying to be. It just wants to be a li'l ghost story.
Here's the straight dope: five
teenagers go to an island to have a late-night party. There's your
avatar, Alex; her new step-brother Jonas, who is sort of dumb; her
old friend Ren, who, uh, is kind of a stoner, I guess, though in a
way that suggests that the writers may never have used marijuana in
their lives; Clarissa, who's kind of bitchy; and Nona, about whom,
even in the loosest terms, I can't think of a single thing that could
be called a character trait. The gameplay consists of wandering
around and having conversations, using a system where you choose from
three different responses (or stay silent). There's this thing where
your radio can pick up mysterious, spooky transmissions; I thought
this was something that was going to be built up to, but no; it's
pretty much shoved in there more or less from the beginning. There's
this whole business with time loops and ghosts of drowned sailors and
the game tries to stick some lore in there, about an old woman who
lived on the island and investigated all this and whatnot, but it
never feels real or amounts to anything.
Do you get the impression from above
that I maybe wasn't the hugest fan of this game? Well, you ain't
wrong. I thought it was very bad, and the critical acclaim it has
received is baffling to me. As noted, the characters are annoying
nothings; even minor characters in Night in the Woods effortlessly
have more personality than any of them. The dialogue in NitW was
highly stylized, for sure, but it nonetheless brought the characters
vividly alive, and Mae and her friends were believably young adults.
The characters in Oxenfree aren't vividly or believably anything; the
fact that they read as though they were written by middle-aged people
with only a vague recollection of how teenagers sound isn't even the
issue, really; the issue is that they're just not interesting or
appealing in any way. The game is fully voiced; the acting ain't
great, but in fairness, given what the actors were given to work
with, you can only blame them so much. When dialogue choices came
up, I chose to remain silent a disproportionate amount of the time,
just because I felt as though responding would make me complicit in
the inane babbling that I was sitting through, as though I was
endorsing it in some way. And then I felt bad about not being
willing to engage with the game on its own terms, so I made an effort. It was
not a successful effort, however.
The concept of ghostly radio waves is a
good one, but, like everything here, the execution leaves something
to be desired. This could be genuinely spooky,
but it's not; none of it's done with any subtlety or finesse (okay, I
will admit that the stinger at the very end of the game is effective, in a predictable way, but that is ALL I will say in the game's favor). So in the end, all
you're doing is walking around agonizingly slowly, enduring (in the
Switch version, anyway) thirty-second load times between areas, and
for what? So you can listen to these dumb fuckin' kids be
non-compelling. The graphics are intermittently sort of pretty, but it never has a tenth of Night in the Woods' graphical panache. Whee. I mean, I feel a little bad about tearing
down this game so, given how much effort was obviously put into it,
but...not that bad. Given all the praise the
developers have gotten, one grouchy pan isn't going to hurt them. I
mean, even if they ever saw it. Which would be pretty weird.
There are good story games, such as
Gone Home and Night in the Woods and Butterfly Soup. And there are
bad story games, such as Firewatch and this. And the fact that so
many reviewers refuse to distinguish between the good and the bad is
a source of frustration to me. Dare I suggest that this is what
happens when people get their notions about storytelling exclusively
from videogames? Regardless, I do not recommend Oxenfree to kids and
adults of all ages.