A silent nation hooked on emulation
When I was in high school, more or less, I had one great concern that caused me no end of grief (and this tells you A LOT about the kind of adolescence I had): and THAT was that I'd NEVER EVER be able to play all these classic NES RPGs because I didn't have an NES and the system was receding further and further into the past and IT JUST WOULDN'T HAPPEN WOE IS ME. It's sort of embarrassing when you write it out like that (if I could go back, I'd tell myself: dude. Your priority right now REALLY needs to be getting laid. This other shit will work itself out), but there it is.
I believe I first heard about the
concept of emulation from a brief blurb in Newsweek, of all places.
I seem to recall that it was specifically about MAME and that there
was a screenshot of Donkey Kong, though I could be making that up.
Naturally, that fired my brain in all different directions, and when
I got to college, where I had a personal internet connection for the
first time, you'd best BELIEVE that was one of the first things that
I wanted to figure out. Of course, in those early days of the form,
emulation in general was wildly inconsistent and unreliable, and
combined with my absolute technical ineptitude (seriously, I'm not
any kind of electronics wizard now, but you should've seen what I was
like THEN), it...wasn't that easy for me. But I still remember VERY
vividly my first success: the NES emulator was called BioNES, which
was simple enough even for me to use, and seeing that opening scroll
from Final Fantasy going down my screen for the first time...HOLY
SHIT was that ever the world's purest magic. And from there, it was
on; naturally, I quickly figured out how to emulate other eight- and
sixteen-bit systems.
It's hard to remember what a Wild-West
environment it was, nowadays. Emulators, as noted above, were wildly
inconsistent in terms of compatibility; these were basically things
coded by teenagers without a lot of expertise, so you could really
see the nuts and bolts sticking out. This was NOT elegant stuff.
And hey, remember rom sites back then? Nothing like the reliable and
totally comprehensive things we have now; if you wanted a game, you
prayed you could find it via a yahoo search on some kid's geocities
or angelfire site, and then you FURTHER prayed that the site wouldn't
turn out to have exceeded its bandwidth already (rom distribution was
NOT a purpose for which these sites were intended), in which case,
you'd be out of luck. Ah...good times.
No one, or almost no one, was thinking
in terms of "preservation" at the time. We just wanted to
play classic games, for free! Still, I think my initial concern,
about how I'd NEVER EVER &c, at least hints in that direction.
And it really IS a valuable thing: without knowing what they were
doing, hobbyists saved a whole hell of a lot of games from being well
on their way to being, if not non-extant per se, then so totally
inaccessible that they really might as well be. Here's the thing: a
big company like Nintendo cares about its classic gaming library to
exactly the extent to which it can milk it for some extra cash. No
more, no less. Thus, you'll see popular titles rereleased in very
inconsistent and unreliably-present (those e-stores don't last
forever) formats, and that's about all you'll see. Not that I even blame them for this, really, but
it's absolutely true. The preservation of their legacy really,
really is in the hands of pirates. If it were just up to
Nintendo and other companies, a lot of games (like, seriously, probably 90%+; this is not an exaggeration) would
never see the light of day again, and as far as things like
prototypes or fan translations or other rom hacks (which have
advanced light years from the days when you'd just draw a dick on
Mario and leave it at that)--forget about it. I think this is
especially important; none of this should be construed as a legal
argument, of course, but the ability of fans to creatively
reinterpret these works is an important part of fandom, and while
Nintendo of course has the legal right to be assholes, we shouldn't
lose sight of the fact that they're being assholes.
There is no "moral" argument to be seen here.
So yeah. I know perfectly well that
this is well down the list of Things To Be Concerned About In The
World Today, but this is why it pisses me off to see Nintendo going
after big rom sites, as they have been recently. They're certainly
not going to make their old games unavailable on the
internet--"mildly more difficult to find" is the best they
can do--but it's the whole attitude that's misbegotten. It's just
total dog-in-the-manger stuff. You can't expect Nintendo to
endorse emulation, but if they were less idiotic,
they would continue their policy of basically just ignoring it.
They're attacking their biggest fans and pissing them off for the dubious possibility of making a negligibly-greater sum of money.
But let me address another point. We
must not be disingenuous here, after all. Whenever you see an
article about one of these legal actions, you'll inevitably see
comments to the effect of "please let me pay for your old games!
I'll happily give you money! Why won't you let me do this?!?"
I find this attitude kind of disturbingly servile (although, I
suppose, more comprehensible than the other people
you always see, making comments about "ROMs are piracy how dare
you steal from Nintendo! If you want an old game, you should find a
used copy, which also won't benefit Nintendo in any way but is
nonetheless better for some reason that I decline to even try to
articulate!" That kind of grovelling is really just...). Not
that downloading Leet Rhomboidz makes you any sort of Cool Rebel or
anything, but just the same...my offer to Nintendo is this: nothing.
Not even the fee for the gaming license (huh. That actually almost
fits the context). And I have a reason for this. Pay close attention; try to
follow my subtle, nuanced argument here: I'm not going to pay you any
money for your old games because I want to play them for free in
whatever format I want to.
Shocking! A SHOCKING admission! Yeah,
here's the thing: too many people seem to have this unconscious idea
that a company like Nintendo is, in fact, a person. Here's an
extremely important thing to keep in mind: even if the twenty- or
thirty-year-old game you want is commercially available, it
is vanishingly unlikely that anyone involved in its creation is
seeing money from sales. These ain't like books. What
you're saying is that you desperately want to give the corporate
entity that holds the legal rights to these lines of code money
because...um. Let me ask you: before it became public domain, do you
think Warner/Chappell Music had a moral right to receive thousands of
dollars every time someone public performed "Happy Birthday to
You" in public? If so, then I guess this argument is
meaningless, but if you're a normal person...come on. Videogame
companies have never expected to earn significant amounts of money
from their back catalogue. That's not how the industry works, and
it's not a reasonable expectation for anyone to have. And, I mean,
REALLY: practically speaking, I now have the ability to play almost
any old game on a computer, on a portable system, or on a TV screen.
But Nintendo wants me to, instead, pay them money to play a narrow
range of games in a very restricted way? Um...that doesn't seem like
a good deal. Forget about legality; this is just the reality of the
situation. It would be difficult or impossible for them to actually
offer as good a deal as emulators do, but they're not even trying.
Who wants to reward that behavior? Although, really, we shouldn't
give in to the framing that this is actually hurting Nintendo in any
measurable way: it's very easy to overestimate the number of people
with the inclination and technical savvy to do take these legally
gray avenues; it's more or less inconceivable that rom sites actually
impact the sales of NES minis or whateverthefuck to any measurable
extent).
Can I imagine a scenario where I would
be willing to pay to play NES games in this day and age? Well...sort
of, in a very pie-in-the-sky way: if the company were to release its
entire library as a reasonably-priced bundle, including all revisions
and known prototypes, in unrestricted, unmodified,
copy-protection-free rom format; and if purchasing this included free
rights to modify said roms and redistribute those modifications
freely...well, okay, fair enough, that would demonstrate an extremely
tangible commitment to doing the right thing, and as such, it would
be something that I would consider (though come to think of it, maybe
it would be easier for us just to each send them ten dollars, and in
return they stop bugging us--that's a price I'd be willing to pay).
But the fact that this is never, ever going to happen, both because
they wouldn't be legally able to do it even if they wanted to due to
byzantine rights issues, and because they'd prefer to endlessly
resell a small handful of games in restrictive formats...well, this
just emphasizes the whole problem, dunnit?
I have spent a fair amount of cash on
Nintendo products over the years, and will doubtless spend more. I
love my Switch. But if they think anyone should respect their right
after all these years to make people pay money to play Super Mario
Bros, they can get the heck outta here with that silly bullshit.
I honestly have no clue how royalties work in the video game world.
I recall many games (some very good, best sellers etc) that after two-three years where already a free extra on CD that came with some video game magazine, so one would asume that the creators don't get much of $ from it anymore. As I mention once here back in the 90's there where plenty of companies that only made 2-3 games (plus some smaller related projects) and then shut down... Obviously not the case in the name of Nitendo.
But I think you make some good points. It's not like if companies would release super old games today they would make any money out of it anyway. I did admire Al Lowe who is still trying to do new things with his Laisure Suit Larry series and remade the first game with new-fresh graphics, but that felt like one-time experiment for nostalgia sake (like Duck Tales game remake) I recall how Al Lowe complani that some re-release Larry collection - which had all Larry games on one CD - didn't included the first version of the very first game and said it's a shame as games from that time take "less then cell phone photo" so it would be easy to .
P.S.
I recetly played "Super Marioland - six golden coins" on-line... BOY, THAT TAKES ME BACK ^_^
Ever played Super Mario Land 2 DX? It's a really impressive ROM hack that colorizes the whole thing and lets you play as Luigi with different physics. AND IT WOULD NEVER HAVE EXISTED WITHOUT EMULATION! TAKE THAT, DOUBTERS!
No, but after you mention it I watched clips on you tubue and looks realy nice. My favorite boss was always the three pigs - it was just most fun to beat ^_^